
Games I've Built

Realm of the Clouds
Official playable 2D Action RPG platformer demo running at a locked 60 FPS. Control the archer across 5 worlds with triple shot, arcane arrows, tactical dashing, bosses, and analog touch controls for desktop and mobile.
My 3D Assets
I'm releasing models, animations, and shaders for the community. Download free resources for your prototypes or grab premium packs with full rigs and animations.
3D Stylized Hand — Procedural Rig & Gesture Studio
B2B 3D rigging solution in Blender and real-time procedural Gesture Studio (WebGL / Three.js). Engineered to eliminate phalanx volume collapse, prevent gimbal lock, and replace manual keyframing with clean 60 FPS pose interpolation.
Windmill — 2.5D Architectural Asset
2.5D architectural asset: Windmill. Isometric design with environment animations — blade rotation and vegetation movement. Perfect for rural game environments.
Rustic Tavern — 2.5D Isometric Asset
Design of a rustic tavern in isometric perspective (2.5D). The asset features a two-story structure with an animated fireplace, complemented by an outdoor terrace area under an awning, tables, barrels, and a detailed setting that includes small vegetable patches, sunflowers, and atmospheric vegetation.
Rustic Cow Farm & Barn — 2.5D Isometric Asset
Design and animation of a rustic cow farm in an isometric perspective (2.5D). Wooden barn, enclosed pen with animated cows, and detailed rural surroundings including milk cans, hay bales, a water trough, and ambient flora.
Need a custom 3D model or exclusive animation set for your game?
I model your main characters, weapons, or environments 100% faithful to your art style and technical requirements.
Request Quote for Custom AssetsWhat I can build for you
I work directly with indie devs, studios, and businesses. No middlemen, no bureaucracy — just clean deliveries, constant communication, and production-quality results.
3D Modeling & PBR Texturing
Characters · Creatures · Weapons · Props
High and low-poly models with clean, production-ready topology. Hand-painted or hyper-detailed PBR textures optimized for real-time engines.
3D Rigging & Animation
Combat · Locomotion · Cinematics
I bring weight and life to characters. Well-structured skeletons with IK/FK controls, precise weight painting, and engine-tested animation cycles.
Full-Cycle Game Development
From Prototype to Playable Product
Solid gameplay programming: combat systems, RPG mechanics, dynamic UI, puzzles, and full art+audio integration. I handle the entire pipeline.
Web Apps & Interactive 3D
High-Performance Sites & WebGL Experiences
Modern, blazing-fast web platforms, game promo sites, and interactive 3D browser experiences powered by Three.js and Next.js.
Have a custom project or a specific budget?
I adapt scope by milestones. You always know what's being built, when it ships, and what it costs. Let's find the right fit.
Who's behind WizzarDev?
I'm a Senior Game Developer & Technical Artist with deep experience across the entire game production pipeline — from 3D modeling and animation to gameplay programming and web systems. I work solo, which means you talk directly to the person building your project.
We Talk About Your Vision
No strings attached. You tell me what you need — a 3D character, a weapon set, a game prototype, or a web app — and I'll define the best technical approach, realistic timeline, and transparent quote.
Rapid Prototype
I deliver early progress fast — a 3D blockout or playable mechanic within days. We validate proportions, style, and gameplay feel before investing time in final polish.
Clean Delivery
Production-quality models, PBR textures, smooth animations, and tested code. You get clean files, organized and tested in your engine (Unreal, Unity, or Godot), ready to ship.
Direct Communication
No weeks of silence. I share video walkthroughs and WIP screenshots on Discord or WhatsApp so you always know where things stand.
Art + Code in One Person
I build complete games alongside 3D work, so every asset ships with the exact topology, pivot points, and scale your engine needs. No back-and-forth.
Real Published Work
Every game and asset on this site was built by me. Play them, download them — they're real, not mockups.
Deadlines I Actually Keep
If we agree on a delivery date, I hit it. I respect your time and investment with discipline and transparency.
Ready to build something real?
Send me a message with your idea. I'll reply with an honest assessment, realistic timeline, and quote within 24 hours.
Join the Indie Creators & Game Dev Community
Connect with developers, 3D artists, and gamers. Playtest exclusive Tumbloom builds, claim free 3D assets, share your work, and get direct technical feedback from Gustavo Lostte (Wizzard).
Exclusive Game Playtesting
Early access to new Tumbloom levels, speedrun tournaments, and direct feedback with the developer.
Free 3D Asset & Shader Drops
Exclusive stylized props, PBR materials, and freebies for your Unity, Godot, or Unreal Engine games.
Portfolio & Topology Feedback
Share your renders and game prototypes to receive constructive reviews on topology, rigging, and lighting.
Indie Collabs & Game Jams
Team up with fellow programmers, sound designers, and technical artists for creative game jams.
WizzarDev Studio
OnlineGame Demos • Free 3D Assets • Blender & Game Dev Help • Indie Collabs
Let's Connect
Got a project?
Let's make it happen.
Reach out for quotes, 3D commissions, game development, or just to say hi. I respond fast.
Location
Caracas, Venezuela




